new year

<!doctype html>
New Year Countdown
<div dir="ltr" style="text-align: left;" trbidi="on">
<div class="middle">
    <h1 class="label">
New Year Countdown
    </h1>
<div class="time">
      <span>
      <div id="d">
00</div>
Days
     </span>
      <span>
      <div id="h">
00</div>
Hours
     </span>
      <span>
      <div id="m">
00</div>
Minutes
     </span>
      <span>
      <div id="s">
00</div>
Seconds
     </span>
    </div>
</div>
<script>
class Snowflake {
  constructor() {
    this.x = 0;
    this.y = 0;
    this.vx = 0;
    this.vy = 0;
    this.radius = 0;
    this.alpha = 0;

    this.reset();
  }

  reset() {
    this.x = this.randBetween(0, window.innerWidth);
    this.y = this.randBetween(0, -window.innerHeight);
    this.vx = this.randBetween(-3, 3);
    this.vy = this.randBetween(2, 5);
    this.radius = this.randBetween(1, 4);
    this.alpha = this.randBetween(0.1, 0.9);
  }

  randBetween(min, max) {
    return min + Math.random() * (max - min);
  }

  update() {
    this.x += this.vx;
    this.y += this.vy;

    if (this.y + this.radius > window.innerHeight) {
      this.reset();
    }
  }
}

class Snow {
  constructor() {
    this.canvas = document.createElement("canvas");
    this.ctx = this.canvas.getContext("2d");

    document.body.appendChild(this.canvas);

    window.addEventListener("resize", () => this.onResize());
    this.onResize();
    this.updateBound = this.update.bind(this);
    requestAnimationFrame(this.updateBound);

    this.createSnowflakes();
  }

  onResize() {
    this.width = window.innerWidth;
    this.height = window.innerHeight;
    this.canvas.width = this.width;
    this.canvas.height = this.height;
  }

  createSnowflakes() {
    const flakes = window.innerWidth / 4;

    this.snowflakes = [];

    for (let s = 0; s < flakes; s++) {
      this.snowflakes.push(new Snowflake());
    }
  }

  update() {
    this.ctx.clearRect(0, 0, this.width, this.height);

    for (let flake of this.snowflakes) {
      flake.update();

      this.ctx.save();
      this.ctx.fillStyle = "#FFF";
      this.ctx.beginPath();
      this.ctx.arc(flake.x, flake.y, flake.radius, 0, Math.PI * 2);
      this.ctx.closePath();
      this.ctx.globalAlpha = flake.alpha;
      this.ctx.fill();
      this.ctx.restore();
    }
    requestAnimationFrame(this.updateBound);
  }
}

new Snow();

////////////////////////////////////////////////////////////
// Simple CountDown Clock

const d = document.getElementById("d");
const h = document.getElementById("h");
const m = document.getElementById("m");
const s = document.getElementById("s");

function getTrueNumber(num) {
  return num < 10 ? "0" + num : num;
}

function calculateRemainingTime() {
  const comingYear = new Date().getFullYear() + 1;
  const comingDate = new Date(`Jan 1, ${comingYear} 00:00:00`);

  const now = new Date();
  const remainingTime = comingDate.getTime() - now.getTime();
  const days = Math.floor(remainingTime / (1000 * 60 * 60 * 24));
  const hours = Math.floor(
    (remainingTime % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60)
  );
  const mins = Math.floor((remainingTime % (1000 * 60 * 60)) / (1000 * 60));
  const secs = Math.floor((remainingTime % (1000 * 60)) / 1000);

  d.innerHTML = getTrueNumber(days);
  h.innerHTML = getTrueNumber(hours);
  m.innerHTML = getTrueNumber(mins);
  s.innerHTML = getTrueNumber(secs);

  return remainingTime;
}

function initCountdown() {
  const interval = setInterval(() => {
    const remainingTimeInMs = calculateRemainingTime();

    if (remainingTimeInMs <= 1000) {
      clearInterval(interval);
      initCountdown();
    }
  }, 1000);
}

initCountdown();

</script>


</div></!doctype>

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